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Analytics

Health score

One 0 to 100 number that tells you how your community is actually doing.

What it measures

Where to find it:SidebarOverviewServer health card

The health score is one 0 to 100 number that answers "how is the community doing?" without making you read nine charts. It's a weighted blend of five pillars, and engagement carries the most weight, because how alive the community is right now matters most.

The five pillars

EngagementHow much of the community actually participates day to day. Messages, voice, reactions.
RetentionWhether active members keep coming back, based on weekly cohorts.
GrowthNet member trend, judged as a monthly pace. Steady growth scores well at any size, and a strong week counts even when the data is young.
ConsistencyWhether activity is dependable across days, or spikes and dies. Judged against your typical daily rhythm, so a one-off event or launch spike doesn't count against you.
Fan ratioThe share of members in the Fan and Superfan tiers. Depth of the core.

Size-neutral by design

Every pillar is scored on shares and rates, not raw counts. The percentage of members who participate. The rate of growth. The depth of the core. A tight 300-member community can beat a sleepy 50,000-member one, and that's on purpose.

Note

You can also tell Metryx what "participation" means for your community with your own scale, and the engagement pillar will calibrate to it.

Daily snapshots

The score is snapshotted once a day, so you get a history. The trend matters more than any single value. When the number moves, you can see exactly which pillar moved it.

Note

For your first couple of weeks the score is an estimate, predicted from your imported history while live daily signals catch up. Pillars that need more live history, like consistency and growth, sit out until they have enough days to be fair, and the score rebalances across the pillars that are ready. The Server health and Health breakdown cards show a small info marker to say so and how long until the full picture is in play. It clears itself once enough live data has built up.